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Showing posts from March, 2017

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Analysis of a range of computer/console games: Game 1 - Fifa 17 - PS4 A) Genre EA Sports have been very successful with Fifa as it has become one of the most popular console games in the world. Fifa falls under the sports category, considering it is a game entirely based around football it would be very hard to argue that it falls under any other category. Fifa is also a simulation game as it follows a story and a process. B) Narrative/Storyline Fifa 17 was the first ever Fifa to follow a story line. Usually with other Fifa's the whole game was centred around its kick off centre, where people could play against each other, and ultimate team, where people could play online against each other with the team which they have made. However, Fifa 17 has introduced The Journey, where users play the role of Alex Hunter, a new player beginning his career in the premier league. The user then plays with Hunter and tries to improve his footballing ability and his footballing career, t...

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Learners explore the games industry through a focused case study of one computer/ console game company. http://www.ocr.org.uk/Images/83223-level-3-unit-60-games-industry.pdf The company which i am going to be focusing on is Sony, Sony's company mission is to be a company which inspires and fulfils your curiosity. Their unlimited passion for technology, content and services, and relentless pursuit of innovation, drives them to deliver ground-breaking new excitement and entertainment in ways that only Sony can. Creating unique new cultures and experiences. Sony is a company which is always up to date with new and emerging technology, a good example of this is how they are already virtually at the forefront of the new arising concept of Virtual Reality. They were exceptionally quick to the mark in following companies such as Oculus and HTC in producing their own Virtual Reality headset and platform, as this is an area where they knew if were slow to start in joining the bandwago...